![Kerkythea Materials Pack](https://kumkoniak.com/92.jpg)
![Kerkythea Materials Pack Kerkythea Materials Pack](https://static.wixstatic.com/media/cd3d7d_327c6913a4f84ecab58c352002f00ef1.jpg)
About 25% done.Įating this up (3D modeling), want to get into a career doing this. I’m asking for some help, at the proper level, to cease and desist with the frustration.Ĭurrently modeling my home. Based on the fact I can’t find any teaching on the subject, it seems I should automatically know what the materials editor is all about. I tend to want to understand things I’m working with from the atomic level on up. I enjoyed being properly taught each subject and functionality. I learned new (and proper) techniques for several basic drawing functions. Nor in these forums, nor in fundamentals course, which I thoroughly enjoyed by the way, even though good portions of it I had already surpassed. I’m finding pretty much nothing on YouTube tutorials teaching at this low fundamental level for this particular Sketchup subject. Gets pretty old having to correct this behavior with EVERY new face drawn. Is there a resource anywhere that can teach the fundamental operation of Sketchup materials editor? It’s VERY confusing, not knowing why, for example, right now, every time I draw ANY new face, it fills in with a material, while yes I’ve used it semi recently, I do not want it as the default fill for every new face I create. The results are very, very poor so I guess this is why a complete package would be needed if I want it to work properly.ĮDIT: This is the vRay editor I used in combination with Visualiser: V-Ray for SketchUp - Bump and Displacement - tutorial - YouTube I’ve installed a few other rendering programs and have used a file that I made the textures in (vray editor and visualiser).
![Kerkythea Materials Pack Kerkythea Materials Pack](https://static.wixstatic.com/media/cd3d7d_fc66b0900e75471d84c100acef731f44.jpg)
In the default sketchup material editor, am I right in saying there is no way to add bump maps to the actual image that you see? (for example a brick wall texture with ‘layers’ of black and white images that are the bump maps.) Things like glass water and reflections also worked very good in vRay and visualiser.Īmbient Occulusion is perhaps the next best thing, but for me nothing beats visualiser, until it’s broke which it sort of it but it costs money. If the same image was put into vRay editor along with a bump map, the results were incredibly different and much nicer. Put this way, if a image was applied using standard SU material editor and rendered with visualiser it would look fairly poor. Visualiser worked very good with thevRay material editor, not really sure why because the two aren’t technically ‘linked’.
![Kerkythea Materials Pack](https://kumkoniak.com/92.jpg)