![Isle of eventide](https://kumkoniak.com/112.png)
![isle of eventide isle of eventide](https://i.pinimg.com/originals/d2/ff/54/d2ff543e2e05dcf545d701ea90e266ea.jpg)
The concept art of IOE is beautiful–you can follow the dev committee’s group gallery on Deviant Art, some of the art’s evocative of the intricate realism of Dark Natasha (such hair, many braids, wow).
![isle of eventide isle of eventide](https://www.onrpg.com/wp-content/gallery/isles-of-eventide/isles-of-eventide-12.jpg)
Looking at Isles of Eventide, a MMORPG in development by BloodStream Studios, I’m taken back to that strange, spirit-infested augmented natural world. It was a subtle, beautiful game, and I lost a few quiet Sunday mornings to playing “look, I’m prancing!” There was magic, but it was mostly devoted to tweaking your character’s appearance. My first brush with the genrette (that should be a word, if it isn’t) was–well, it wasn’t a game, more of a toy or interactive screensaver, Endless Forest, a game where players take the role of non-anthro, non-verbal deer. They’re works of art–by their nature and the “dolly dress-up” functionality of the MMO genre they encourage a riot of complex fur design and species twiddling that they become more of a visual collage than ecosystem, which I think is really pretty. An MMORPG land of predators, prey, and hidden magic… Isles of EventideĬonceptually, I love a non-anthro MMORPG.
![Isle of eventide](https://kumkoniak.com/112.png)